Colophon
Having caught the Photography bug, I have decided to embrace my illness and make it my own.
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Photo: corset by ~leopoldsprockett http://t.co/sQjzPdtk
26 minutes ago
Photo: paddling in the dream by Teuku Jody Zulkarnaen http://t.co/FNb8F70g
9 hours ago
Photo: http://t.co/UuEzozxY
10 hours ago
Photo: alightinthefire: Not entirely the same thing but yeah http://t.co/UsNWRfgK
5 days ago
@aknacer or people recognize talent as a valid form of genius.
1 week ago
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Project 365 – Day 23

Untold is a game a friend developed (with a couple of other locals). I got a chance to provide some art for a couple of the cards and some writing for their website. As can be implied from the start of this project I am a gamer and have been since way back in high school, so getting published in a game was a big kick for me. This picture sorta of melds all those hobbies into one. Gaming, 3D and photography.

Project 365 – Day 10

A critter crossed my welcome mat right after the snow and left this for me.

Another update to the Armor

Thinking I am done for now on modeling the armor, on to texturing it. I am gonna give the first go at texturing it in Lightwave.  I’m more comfortable in Lightwave and have a feeling I am going to want to and more geometry details, which I know I can do in that environment. Maya sits on the drive waiting for me to play with it, but I can only learn one package at a time.

Armor progress

Well, I had a couple of ideas for how to get this helmet worked out. Yeah, uhh none of them worked or I just made a bone headed mistake here and there. Ended up starting over 4 or 5 times. Finally came up with this version and it gets close to what I wanted to achieve. It is pretty close to the inspiration art.  The rest of the suit should (crosses fingers) go quicker. I’m taking some liberties here and there, but liking it.

1st work with Silo 3D

I recently downloaded the Silo 3D demo to give it a try. I have heard great things about it and have seen it used in several folks pipelines. It has a pretty good library of free tutorials available on their website, the best of which are by Glenn Southern. Honestly a lot of the work flow is similar to modeling in Lightwave, but for some reason the flow so far has been much faster. Same connections in the brain to make shapes, but the interface is more intuitive I think. Based on the comfort level I am feeling with the software, I am gonna lay down the cash and register Silo. If tested pulling the objects into both Lightwave and Maya and did not see anything wonky, so am not worried about complications there yet. I am sure the more complicated a model the more likely something might break, but for the price I can run that risk.

Once again I find myself trying to flesh out an idea for Untold. This time some armor sets for different factions. Based on some art they already had in place, so far I am pleased.

Updated Render

Worked through figuring out how to UV Unwrap in Blender and gave the gun some more texture. This version has seen a hard time of it.

Untold Handgun Concept

I modeled this in Blender 3d based off a previous concept the guys had.  It is a weapon for Untold The Game. This is a signature weapon for one of the characters. I’m still learning blender but think I am getting better with it.

Hal – More Progress

full_hal_ambient_web

Finally finished the model I have been working on for class.  I’m not crazy about everything on him, but overall I am pretty pleased. There are details and changes that need made to get him closer to the original art for the character. The character was designed for Untold, a new card based RPG that is getting very close to hitting the streets. Excitement is building on that front, if you visit the site (and why the heck wouldn’t you) sign up for the newsletter. The most recent one had lots of info on the coming changes, sample art, and insights behind the scenes of what should be a HUGE hit.

The next step on the model will be giving him some textures, which i have started and am never, ever satisfied with the results. You may never see that on the blog :)

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